ASTC texture could then be hashed+discarded and native GPU texture cached in system memory or even disk, so that another recompression would only happen if new hash is found. Currently testing with astc hack, the texture bugs are still happening for me (Ryzen 3 3250u) Drop your configs if you got it running better with similar/lower specs. On some cards, ASTC decoding can actually be the cause rather than the solution. Example file here I recognize . astc and then. Steps to safely reset Yuzu settings do. XelAphixia • What kind of dark magic is "ASTC recompression"?108 upvotes · 14 comments. 🤦🏼♂️ I’m sorry would you still recommend using the ASTC Recompression? Totk freezes when using menus. cpu accuracy is unsafe which is also a bit faster than auto. You are severely lacking in system memory though. (The Legend of Zelda. 2 no mods general: multicore cpu emulation. ago. Copy link Contributor. Finally with 3601 the gloom bug and weapon switch delay is fixed! Make sure to select BC1 in astc recompression settings. 5. mesa: add _mesa_unpack_bptc. com find submissions from "example. First on the list is a major overhaul for GPU ASTC decoding, for both OpenGL and Vulkan APIs. 75x but it's not working (still around 15-20 fps). This should speed up loading times even more and reduce stutters. Настройки эмулятора yuzu для комфортной игры в Red Dead RedemptionCPU- Accuracy: AutoGraphics- API: Vulkan- Use disk pipeline cache: checked- Use asynchronous GPU emulation: checked- ASTC Decoding Method: GPU- NVDEC emulation: GPU Video Decoding- Resolution: 1X (720p/1080p)- Window Adapting Filter: Bilinear- Anti-Aliasing. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. Anti-Aliasing Method None. Plus on my 7700X/3080 I get consistent 60 FPS at 4K native. 3. In all formats, 4×4 is the most common one. Yuzu Adv. 3 #3 - Disable LOD Quality Reduction #4 - Shadows - 512x -. Other add ons and updates work just fine with Violet and TOTK. I tried setting it to bc3 and all it did was make the ability icons look badly compressed. Clearing the shader cache does not resolve this issue. Texture Recompression. Does anyone know any good/safe websites where I…Format flexibility: ASTC supports compressing between 1 and 4 channels of data, including support for one non-correlated channel such as RGB+A (correlated RGB, non-correlated alpha). Upcoming Changes: Hardware Accelerated ASTC Texture Decoding. Farkas979779 • Switch Native vs Yuzu w/ Mods and Reshade. 0 Beta (2023-10-01) Pre-release. VRAM. My Configuration :How to fix this pixelated Tree issue is ZTOTK? Running on 4k resolution without any mods. If you are using ASTC recompression (b1 or B3) you have to change this option for uncompressed Reply More posts you may like. Windows 10 Pro 21H1, rx 560 4gb, high accuracy, async shader building, docked, garbage collection and astc acceleration enabled. [ 193. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. com"ASTC Format Overview. Enabling it will also override the setting. 961: Vulkan API as well. Arm has released a new comprehensive ASTC Guide to help developers who wish to use ASTC technology to compress textures for 3D games and applications. The game version I'm using is the base 1. txt. From the log it seems to be some sort of memory allocation issue. com find submissions from "example. Also could try reinstalling Cemu to see if that helps. yuzu’s approach is to let VRAM use increase and reduce it with a clean up once it passes a certain threshold. You can find support for Yuzu and Ryujinx, as well as any other emulators here! We are not affiliated with the Yuzu team, Ryujinx team or any other emulation community. Gameplay test of Astral Chain on Steam Deck with Yuzu Early Access 2922 switch emulator for PC emulation[Graphics]Vulkan1x NativeGPU NormalAccelerate ASTC. Olympia, WA. • 5 mo. 1 task done. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. I used OpenGL(GLASM), configured Nvidia GPU to do the OpenGL calculations on the Nvidia control panel, and then used astc texture decoding - yuzu 1438 mainline - and it seems to work fine till now, for your info, disabling the astc texture decoding is what makes that menu toggle slow down, but be aware than enabling ASTC crashed the game on. CPU: Intel(R) Core(TM) i3-3240 CPU @ 3. C. Hopefully, this works for you as I had this issue. 0-20231001-beta-win64-setup. The default Uncompressed setting uses the old RGBA8 method, which preserves the original image quality, but also consumes the most VRAM. keep in mind that this leads to either freezes when exiting the menu, or graphical glitches when enabling async ASTC decoding to mitigate those freezes. Summary Jobs verify format test build (clang, linux-fresh) test build (linux, linux. Arm has released a new comprehensive ASTC Guide to help developers who wish to use ASTC technology to compress textures for 3D games and applications. Something has definitely been a step backwards. As usual, look-up texture it is. 6. Advertisement Coins. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. Radeon Vega 7. try setting ASTC Recompression to uncompressed and turning barrier feedback loops off. Is the VRam the problem I am planning to buy a 3060 or 6700xt to be able to play well. In Yuzu itself, I use 0. This works for any block size and partition count, which “solves” that problem. Under load, my comfort level sits at 90 degrees at max, but most cards aren’t going to run that hot. TDP limited to 12W, any higher has diminish returns, GPU Clock limited to 1200 Manual mode and in Powertools I disable SMT w/ 4threads. here are the logs: [ 0. Force maximum clocks enabled. This is a link from the yuzu emulator that explains that consoles have dedicated hardware to decode ASTC textures. 1. The Nintendo Switch itself supports decompressing these textures natively, but not our desktop graphics cards, which need to put in extra work to render them. Half of the games I play on deck are on yuzu, you don't know what. The mods are: (FPS++ 20 fps) and (Shadow Res 256x). At last, add the. Yuzu's early access 3601 introduces a new setting to recompress ASTC textures, supporting BC1 and BC3 formats. CPU. CPU: Intel(R) Xeon(R) CPU E3. sry. com find submissions from "example. ;. Accelerate ASTC texture decoding Enabled. txt. Enable ASTC in. . zip) on raw ASTC data. Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming feature. com"latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. org. Games with a lot of ASTC textures will experience stuttering, since recompression is practically mandatory at higher resolutions. 75x, but it might cause more hitches. VkPhysicalDeviceFeatures2 VkDeviceCreateInfo. 1 graphics drover code has added support for software-based decoding of Adaptive Scalable Texture Compression (ASTC) textures via compute shaders. Update: Yuzu 3754: no shaders built on Vulkan aside from the area in and around the location I loaded the savegame from. (3617/ToTK). Go to the settings and change this: Adv. It’s a lot smoother for me when I limit yuzu to 67% for locked 40 fps. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to clean up memory that is in use - great job who ever wrote their memory cleaner), and all recompression is doing is delaying the inevitable. [Android] NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS - Boss Fight health bar issue. 08-06-2022, 12:01 AM. 356640] Config commonsettings. I also play on 720p handheld mode. ASTC decoding on GPU. [2] 개발 시작 후 몇 달 동안은 비공개적으로 천천히 개발되다가 2017년 말에 닌텐도 스위치의 리버스 엔지니어링과 홈브루 개발이. It also affects the previous yuzu builds, I just used the latest here. Right-click the game title in the Yuzu main menu and click on ‘Open mod data location’. I updated to 535. yuzu-emu / yuzu Public. If you're wondering how to play The Legend of Zelda TOTK on PC. Right click the game in yuzu’s game list and select Open Mod Data Location, then place the folder of the compressed file in the location that yuzu opens. 5/23 Edit: Change ASTC recompression to BC3 won't fix this. I'm aware this card doesn't meet the minimum Vulkan requirements as stated in the log file (708 & 775), but if there was any workaround for this, it would be amazing. I have searched the existing issues. Reply reply. Is there specific settings I am missing in Yuzu for Intel GPU ? 6. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. astcenc has become widely used as the de facto reference encoder for ASTC, as it leverages all format features, including the full set of available block sizes and color. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. Asynchronous GPU adds an additional CPU thread to the GPU rendering process, so basically use more CPU for the GPU section of the code. We recommend Pascal users to either disable ASTC texture decoding, or revert back to 512. you have three options: using compression (BC3 or BC1) and async decoding = graphical glitches. Luckily, you do have 16GB RAM, so you should be able to use the recommended settings and tinker around with mods that lower hardware requirements, like the ones that lock the game to 1280x720 and/or 20fps. I tried reducing Resolution to 0. 3. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. . Ever use a mod that works on yuzu but not ryujinx it’s because yuzu doesn’t emulate memory like the switch yet they. they are talking about ASTC compression. . Changing powers, the game freezes for several seconds. - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently supporting BC1 and BC3 formats (Found in Graphics > Advanced Graphics). Try checking outside of the shrine of resurrection to see if all textures are broken. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. Do you think this is a RAM issue? It launches on older drivers though like I mentioned. Yuzu Switch Emulator Texture Recompression Tested On Zelda: Tears of the Kingdom With Very Low VRAM63K subscribers in the yuzu community. Have an issue where I can't hold 30fps only in the depths, it drops to like 20-25 fps and I have tried everything I can think of, I have updated gpu drivers, I have deleted yuzu and redownloaded it I have disabled all mods I had, deleted shaders cache, also updated to version 1. Find and fix vulnerabilities. 119. CPU. In order for us to provide better support, we need to see the log generated by yuzu. Can’t remember what it’s called as I’m blasted right now myself. When I try to run it I get some weird stuttering whenever I move. 6f8d] yuzu stubbed. mesa/st: add context-flag for bptc-support. Yuzu Android ABXY-Slide Option. The first one provides lower quality textures, allowing saving more than eight. Depending if you turn on or off ASTC in adv. Early Access 2502: - Adds "Extended memory layout" support. latest keys from my console generated with lockpick_rcm 1. I tried reducing Resolution to 0. Open Yuzu and at the top left, click file>open yuzu folder, unzip/extract the contents of the Title & Prod Keys, then run the Mod Optimizer with your desired preset (s)! (Your Yuzu folder should now contain a load folder and keys folder as well as all settings configured) Setup your game directory. Expected Behavior. You said you're on the latest drivers so not much you can do there. I'd advise waiting for that feature as it makes the game much more playable. cesarnox. old. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. . Is there specific settings I am missing in Yuzu for Intel GPU ? 6. Sep 2, 2014. I have no clue, I just started messing with different methods to solve the issue and that one was the fastest First was just completely closing the game and re-opening itA little tip for Nvidia Users for performance boost. You can load the game on Yuzu now and try to aim for high framerates Some settings/notes to be aware of and to try: [GENERAL YUZU SETTINGS TO DO] Graphics tab: API/API Settings = Vulkan; Graphics Settings/Use asynchronous GPU emulation = Graphics Settings/Accelerate ASTC texture decoding =Disable ASTC decoding: emulation > configure > graphics > Accelerate ASTC texture decoding. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. (Fixed) Turns our I put the firmware files in the wrong spot. • 2 yr. ;This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. I haven’t crashed a single time and I’m almost finished. On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. astc_recompression: Uncompressed [ 193. © 2023 Google LLC Hi Friends!In this video i have shown Yuzu ASTC Recompression Method Guide (Graphical Glitches and Crash). Astral Chain in HD | Yuzu EA 1793 | 60 FPS Mod | ASTC texture decompression At Massive speeds. V模式有卡顿的可以看看ASTC的设置. I have this doubt because I read intel UHD 630 has native support fo ASTC. 84 | Windows 10 64-bit,. 21K subscribers. totk doesn't like it. I don't know when the "ASTC recompression" option got added, but boy does it improve performance in TotK on my super low end PC. Host and manage packages. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. you can reduce some of the requirements (i. 1. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". I believe it needs to be set to "Uncompressed (best quality)" but I am not sure i do not have yuzu in front of me atm. The bugfix above disables RGBM encoding for ASTC LDR compressed HDR cubemaps. emit_spirv: implement descriptor indexing early-access-merge gpu-new vulkan. 65K subscribers in the yuzu community. Plus, as trowgundam says, Vulkan is a lot more manual work to get things right, OpenGL handles memory management on a driver level. 2. [1] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. cpp:operator ():108: MC. In the summer of 2021, I wrote a blog about the recent. In BIOS there should be an option named UMA Frame Buffer Size under Advanced tab. 1. Set game speed to 200%. TotK Playlist: Comparison: Comparison: Advanced Tab: Accuracy level: Normal ASTC Recompression: BC1 Enable Reactive Flushing Use asynchronous shader building Use Vulkan Pipeline Cache Anisotropic Filtering: 2x MODS: 1080p 60 FPS Black Screen Fix Amiibo Anisotropic Fix Combo - 60 FPS + Dynamic Fps v1. It's strictly a workaround for lower. After this, open the Yuzu Folder again, and navigate to the following directory: nand>system>Contents>registered. DesignAdaptable Scalable Texture Compression ( ASTC) is a form of Texture Compression that uses variable block sizes, rather than a single fixed size. Even high quality textures being decoded by a Nintendo switch would need a 24 core CPU to be decoded without noticeable issues like stuttering. ここのところ更新頻度がかなりすごい事になっている感じのSwitchエミュ yuzuにASTC再圧縮オプションが追加されました。. Reply. Biggest reason there’ll never be an official yuzu for iOS is because the citra/yuzu team just don’t want to port their apps to iOS, which is totally fair considering how shitty apple’s been. We did not integrate ARM's solution for RGBM encoded ASTC textures yet. 0. (As you can guess, ASTC can do odd-ball block sizes like 6×5). Hi Guys. Win10 Pro build 19045. "Accelerate ASTC texture decoding" makes Yuzu crash, 100% of time "Decode ASTC textures asynchronously" doesn't help a lot. however I’m not familiar with how Yuzu works and didn’t know if that would help at all. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;You're done now. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. Our investigation highlighted several interesting lessons for getting the most effective compression using ASTC. 0 (WIP)TIA. YUZU version: EA 3631 TOTK version: 1. 1gb RAM. yuzu functions as a post-processing emulator that employs its own methodology to execute tasks. The next project Rodrigo is working on is the Buffer Cache Rewrite. Tip 10对于纹理重压缩 astc recompression 选项。. Write better code with AI. Borderlands: Game of the Year Edition Don't Save The Progress. Plus hard crashes in both. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". good luck. this worked for me ty. テクステャの品質と引き換えにメモリを節約し、それに伴ってパフォーマンスがアップするという事. Set resolution to 2x. App stubbed after launching. I'd advise waiting for that feature as it makes the game much more playable. mainline yuzu 1520 (2023-08-10) Description of Issue. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. Emulation -> configure -> graphics -> advanced -> ASTC recompression to uncompressed. r/emulation •. then enable "Use asynchronous shader building (Hack)" and (Not sure if it's necessary) change the "ASTC recompression" to "BC1 (Low Quality)" it solves any crashes related to low VRAM in. Smaller details. The problem they encountered was poor image quality when using ASTC to compress RGBM-encoded light maps when compared to ETC2+EAC at the same bit rate. I know this is old (googling optimal settings brought me. Also try to set yuzu to performance mode within the windows settings if it isn't already. I doubt the resolution is 4k but the performance would be believable on 1440p. Released 4 days early for members. Premium Powerups Explore Gaming. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. mesa/st: simplify st_compressed_format_fallback. 27bpp, 'medium' quality), the difference is night. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. Checkmark all the boxes under the ASTC Recompression Method to enable additional options. 2. alternatively, you could set ASTC recompression to Uncompressed, but that can lead to some hitching and even crashes on only 4GB of VRAM. Settings glossary Yuzu Support GoldenX86 April 24, 2023, 7:29pm 1 This is a simple list of most yuzu settings and their intention. 0. Framerate Limit 30 Refresh Rate 60 Manual GPU Clock Control ON GPU Clock Frequency 1000. The main use case for this (in yuzu) is for mods that require more memory than Switch natively supports, such as for higher resolution/increased texture size. You will see three options in the menu, as shown below. Nintendo Switch emulator. 0 and higher. Notes : average framerate is determinated by shaders compilation, best mods so far are fps++ 30fps version, 720p resolution mod, 512x shadows and both disable internal fsr mods, gpu pinned to 1200mhz and decode astc textures off in yuzu's advance graphics settings, LOD improvement and Island fix help too, SteamOS 3. Accelerate ASTC texture decoding Enabled. 1. . Governor set to performance. AppImage and right click the game and choose "Properties" you should open in the"Add-Ons" tab and make sure those 7 mods mentioned above are there and Activated. Something on the audio options, this fixed most crackling but maybe it just cuts the audio for a second when the game stutters, i think is better than crackling, this happens on the newest build and EA build. 3. 356641] Config commonsettings. DXT tools might run 2-10x faster. 1. we won. I used OpenGL(GLASM), configured Nvidia GPU to do the OpenGL calculations on the Nvidia control panel, and then used astc texture decoding - yuzu 1438 mainline - and it seems to work fine till now, for your info, disabling the astc texture decoding is what makes that menu toggle slow down, but be aware than enabling ASTC crashed the game on. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. To be able to randomly access any texel in a texture, there must be an O(1) mapping from texture coordinate to memory address. S3 Texture Compression. 54. Comparing it to the output of Mali TCT at ~medium settings (6x5 pixel block size, 4. ASTC Decoding method: GPU. Asynchronous Presentation4. 3GB GeForce GTX1060. Nintendo Switch emulator. 2. Advertisement Coins. 32GB DR4-2666 RAM. Fire Emblem Engage Mods Other/Misc 60FPS No Speedup. 0. I would like to note that there is a feature currently only in early access, ASTC GPU decoding, which greatly reduces stuttering in Astral Chain. is in this disastrous situation probably means that it will never run well with decent. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. graphics, switching weaopns either blurs out textures and rebuilds them, which then causes fps drops and stuttering, or when turned off, the game freezes for around a second, everytime you change a weapon. czz, the "real" extension of the file leads me to dead end. Rooknoir. 0 is now available for download! This release brings an optional dark color scheme for the menu system, scraping and viewing of PDF game manuals, aspect ratio settings for the miximage generator, improved system sorting support, and more! es-de. Accelerate ASTC texture decoding Enabled. Reset Yuzu settings in Configure -> "Reset All Settings" button. Rogersiy commented on Aug 19 •edited by FearlessTobi. This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. The principle is pretty simple, we just add one more step to the recompression process, from ASTC > RGBA8, to ASTC > RGBA8 > BC1 or BC3. I would recommend playing with ASTC Recompression enabled, since your GPU only has 4GB of VRAM. Vulkan rendering, "Accelerate ASTC texture decoding" and "Decode ASTC texture asynchrously" are disabled, cache cleaned, GPU accuracy is high. #11792 opened Oct 15, 2023 by boludoz Loading…. 89 and 8 bits per texel (bpt). Idk, maybe it was a fluke and I should try again at some some point. RGBM has historically proven a challenge to compress well with ASTC, as the characteristics of RGBM data break a number of assumptions that the compressor makes about how texture data behaves. Become a patron of yuzu Team today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators. BC1 compression reduce vram usage a lot and should boost fps on 1060. I've seen some people with lower specifications getting much better performance so I don't know if there is something wrong with my yuzu config. Graphics→ASTC recompression→BC1 (Low quality) one more thing to do is Increase Windows page file size to 10GB+ (Google it if you dont know how) will help you specifically if Windows is installed on SSD. 0. com find submissions from "example. 98, and you can mitigate this by using texture recompression. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. It is a starting point from which you can decide to further increase or decrease compression levels to hit your desired balance of size and quality. Yuzu in the Seattle area. 4gb usage. 个人理解: ASTC属于纹理压缩技术,是一种效率不错的纹理处理技术,但是由于GPU(英伟达AMD)没有原生支持该种技术的运算,模拟器默认使用了软件编写支持,而CPU在性能较高的情况下,例如12核以上CPU,或者强劲的单核CPU. In particular, for dark pixels, the format will try to mix large RGB values and small M values. 1. 3. When coming out of the menu everything blinks very briefly and vram usage raises again. 054451] Input input_commondriversudp_client. In order for us to provide better support, we need to see the log generated by yuzu. On my config I had the same result when I put the astc recompression on BC1 low quality 😉. cpp:UDPClient:139: Udp. ASTC is designed to effectively obsolete all (or at least most) prior compressed formats by providing all of the features of the others plus more, all in one format. Code; Issues 1. 1. I even forgot to specify my gpu has 8gb of ram. astc files are common for mobile games. 2 CPU settings: Unsafe Graphics: Vulkan Use disk pipeline cache ( ) Use Asynchronous GPU emulation ( ) Accelerate ASTC texture decoding ( ) Everything else default except full screen is exclusive and filter is fsr Advanced Graphics: accuracy level: normal astc recompression: bc3Yuzu Advanced Graphics: Accuracy Level : Normal (high is a large fps loss, and only used for troubleshooting graphical bugs) ASTC recompression : Uncompressed (Best Quality) (Use BC3 or BC1 on GPU's with very low VRAM (4GB-8GB BC3, 2GB or lower BC1), can help you at the expense of texture quality)-Accelerate ASTC Texture decoding-ASTC Recompression Set on BC3-Force maximum clocks-Decode ASTC textures Asynchronously (Hack)-Enable Reactive Flushing-Use Async Shader building (Hack)-Use fast GPU Time (Hack)-Use Vulkan Pipeline Cache-Anisotropic Filtering set to auto and x16. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. This one is critical for RDNA2. This is a memory mode for a Switch with 6GB of DRAM. AsrielDewitt commented on Oct 6. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) I'm using the totk mods collection setup guide i reset yuzu settings and caches before updating. thydungeonman commented. Something has definitely been a step backwards. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. Async ASTC decode (hack) causes texture corruption. I checked the cook st root cellar and they didn't have any. Click on take me there against the ‘Use advanced 3D image setting option. 贴吧协议及“七条底线”.